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Started by EvilBaa · 04/08/2015 · 07:54 PM · 49 replies · 1 read
E EvilBaaOP
Mineral fix: http://www.poll-maker.com/poll378076x4CEb01D6-14
Ore fix: http://www.poll-maker.com/poll378057x8858469e-14

Im sure we could get admins to look at these for an overall approval
You can vote once per day
E EvilBaaOP
If your at max cash and making nothing per turn buying at 2000 is no problem
G gwn
What about having a constant bot supply of minerals at $2000, but the max price of sale at $1000. This way miners can still sell at $1000 and people can buy at $2000 if they urgently need minerals for ships. Also hoarders would be discouraged from buying at $2000 because they would make a loss when selling at $1000.
C Cheesefarm
A lack of players is the root cause like Ankaar says but we do need some sort of temporary fix else new players are going to just get fed up with a lack of mins.
M MojoJojo
U class planets each one specific to a mineral. U. Metal, U. Rutile, etc... min gen +500% or something. 1 land, no ore.
A Ankaar
seriously miners produce enough minerals. The problem is 100% a lack of players, and a few rich players buying the market out when stuff DOES get posted.

If we had more players, this wouldn`t be a huge problem
E EvilBaaOP
Or....

Special aminer clusters for instance 5 planets that does the power of a normal c2 but can not have anything built on them so taxers and indu cant abuse but they can still make normal clusters
E EvilBaaOP
Remove mineral miners all together make thm a tax only race ... have minerals posted by a bot permanently
A Ankaar
cut mineral storage + increase ship mineral usage if sales aren`t occurring enough for miner to make money :?
M MojoJojo
Then food and CG hoarding would become as rampant as mineral hoarding already is... maybe need mineral depleting artis.. or randome events that start trashing your supply if its above a certain limit... idk maintaining balance is key here
C Cheesefarm
How about a bigger CG and Food cap?
S Shouri
As mentioned by mompy & DC - This would make the game unbalanced. Period.
E EphemeralEternity
Well lowering caps was something that was always planned, as for Ore, do you really think making the price higher will make people want to be strip miners, i mean you can already make 4 bil+ an hour strip mining on RT, not sure anything would change on TB servers.
M mompyuser
Lower mineral cap = peeps wont buy that much mins as they can store only so much. This will result in miners wich wil lbe nerfed verry hard and they restart and unballancin the game more then it is now.
Miners need money to uild their ships too
W wolf359
So youre saying that CGs at 4 is not a good enough incentive for people to sell? I do see the point in that actually... but taxers buying at 5 dont make nearly as much as they would if they were at 4. or am I wrong?
S Stargaters
CGs should not be capped at 4. The movement from 4 to 5 as a price cap allows people to store goods when they could not before, as (unlike many other resources) CGs are consumed at insanely high rates and having 5-10 bil in storage on the market is the only way to ensure that many of the tax empires have enough for a day or two instead of having to rely on a steady stream from the 2-3 RT CG producers. It is the same way with food.
A Ankaar
Just gordo your main up bigger until you don`t have negative income ever
D DarthCaedus
not during a uw sib. wen u start loosing money u sell them as u build before activating
S Sibiriangun
You can`t ever sell that much minerals during a UW anyway. I have seen many UWs where miners have saved up huge amounts of minerals (Pete, Opus, forty etc) and I`m pretty sure they never sold more than what would fit within a 50-100mil mineral cap.

Cash limit is fine as it is.
D DarthCaedus
people need minerals to do a uw unless you put limit of cash to like 100 trillion
E EvilBaaOP
Ill keep peoples comments in mind and update the polls regulary
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