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Ore prices

Started by Blazed · 03/08/2015 · 05:18 PM · 13 replies · 0 reads
B BlazedOP
This is kinda directed at the Admins and if they`ve thought about it or will think about it.....Ore is such a rare product and something really only low planet empire can get on a regular basis. It`s still the best way to make a quick $100mil when starting a new empire. Shouldnt the cost of ore be increased to $20,000 max per unit? I know I`d gladly pay that to get some and I`m sure others wouldn`t mind it either.
Y yourmasterlo
I wouldn`t say 100k I mean a decent (smallish) c3 is 100k land explored. And a great one is 150k explored if you only hold 1200 land barrens. I`d be willing to CSP at 150 (cluster or planet) and either way it would count as 125 planets...
E EvilBaa
http://www.poll-maker.com/poll378057x8858469e-14

Heres a simple poll
D DarthCaedus
yes doubling price isnt enough more than 50 thousand is to high though
E EvilBaa
The people tht cry about gordos r the ones that dont take time to dig and make thm.... also i think for ore to be a viable income it would have to be greater then 20k i think 40k would be suitable or atleast worth a try
B BlazedOP
you all want mineral generation based on land, now exploration based on land, but also a land cap......smh

Nothing wrong with buying gordos from people. If you think it`s an unfair advantage that people can afford that then do some digging and make your own to even the odds. You don`t have to "pay to win" just put some effort in doing it for free.
So now that everything is based on how much land you have, everyone will be gunning for 200k land... there`s still no ore to buy. Lets not get way off topic here. I think if the cost of ore was doubled we see more of it on the market...Goods was raised $1 and that market instantly filled up. It`s just a thought of something we could try without completely changing the aspect of the game and wondering what EE and BW think of it.
A Ankaar
Id rather have a fair game than one in which Stephen makes more money

buying gordos is straight up Pay to Win gaming.
If we aren`t going to put a cap on land size, then I definitely feel there should be some sort of penalty, such as the reduced exploration ability. It makes absolute sense
D DarthCaedus
im going buy gordos soon
T TheBlueKnight
Its empires that buy paid for gordo that keep this game alive, you think stephen is getting allot of advertising dollars for a game with 40 players?
S Stargaters
Land-based exploration only makes sense. Endless planet gordoing is ridiculously unbalanced and hugely unfair.
E EvilBaa
Exploring based on land would kill the game... and stephens income.. i for one would quit playing and thats 200$ a month Stephen would lose out on
A Ankaar
I see the merits of raising it, but I also must bring up those guys with 1 massive land planet. They can drop borders and ore hunt all they want when in dp, and easily border back up before they leave.

I already believe the massive land planets to be op in that they far outclass a newer player, and always will, and that they become super difficult to take because exploring borders is so easy.

Say theyre pop, and they drop pop to hunt at low pr - I`m looking at people like duckduck. Theyd have no problem keeping a great income just by exploring and selling ore when depopped.

I think the exploration rate should be dependent on a players total land, not total planet count.
D DarthCaedus
100000 hmmm maybe not 40 000 max
A ArrLand
must be easy to change. I would say max 100,000 would be even better.

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