*Summary
List of temporary effects that the game should have
Important Notes
1. This change has been in plans for a long time, in one form or another (ex: Kalzul research, and misc other events).
2. Post constructive comments. If you dont like the change explain with great detail and if possible some calculation/math behind it.
3. Please keep this discussion civil and related, changes will depend on this discussion
2009-09-06
We have finished testing server effects. If you wish to see more effects please post suggestions here :)
2009-09-03
Ship build bug fixed. Bug is caused due to decimal calculation. Ships like Tyr has a build rate of 3.58 which the system truncates to 3.6, however for calculations it still refer back to the 3.58 therefore causing problems for ships that has more than 1 decimal point. Do post here if there is any other problems
2009-09-02
Hurrah, temporary effects has been added to the game. For testing purposes, we have activated the following server effects:
+20% planetary income
+20% ship build rate
Please report here if you get any problems
Comments/suggestions/feedback is appreciated
Complete confirmed ship lists
* Ship build rate
* Ship upkeep rate
* Ship capture rate
* Planet income & production rate
Want more effects ? Please post your suggestion here
Edited by Stephen on 2009-09-06
S
StephenOP