28/01/2015 · 03:58 AM
#30
25/01/15 Brotherhood Ultra Collective 46 191,553,617
15/01/15 Achilleus Ultra A.Miner 161 620,569,681
22/12/14 Fuzzypenguin Ultra A.Miner 138 481,807,534
21/12/14 SilentNight RT Terran 11 3,863,394
06/11/14 MastaKilla Fast Terran 2499 1,189,585,303
05/11/14 wingMut Ultra A.Miner 246 776,768,694
24/09/14 PistolPete Fast Viral 2450 952,164,135
06/08/14 Achilleus Ultra Marauder 282 303,835,287
08/07/14 EMPIRE Normal A.Miner 834 144,565,030
18/05/14 Akubo Slow A.Miner 1276 347,216,492
12/05/14 Africa Fast A.Miner 799 895,607,331
sadly it seems that TB servers have become the most easy place to set off a UW, due to the gap between the haves and have nots, those in feds that have control over the server, which generally hold the most active, and older empires, meaning more artifacts per person on average, so that building a UW and keeping it alive is so much easier for people in those feds. it`s also those very empires that or more readily able to support each other posting food at reasonable prices for fed mates or minerals or what have you while they starve the rest of the server. so there again eventually it becomes a group who is on top
One way to possibly alleviate this situation would be to make UW`s force restart everyone, or perhaps remove all current artifacts on the server which should have been done to begin with if i`m to be honest.
another possible method is to change maximum fed members on tb server to 5...maybe 8, forcing people to be in different feds, allowing for more incidents that cause allies to start fighting each other and if nothing else foiling some intercommunication between allies.
but none of this is anything i could do, even if i had the support to go forward,
It`s natural for most people to want to join a server and jump on the side of power, though there`s a few who actively join just to oppose those ruling parties, but fed decide to stay because there`s not alot a single new empire or two can do against established empires and they are easily starved out. But persistent ones can get places eventually if they`re willing to wait it out
The UW rewards are something I also loath, I think the game should get harder, more of a challenge for people able to set off a UW because they supposedly fought against the whole server and won so things should become more difficult. But they get a health leg up on everyone, and many choose to go miner which is perhaps the most ridiculously easy way to win, despite the price of food, despite mineral or cg sells because fodder cost the same for everyone and it`s much easier for them to amass fodder building up a fleet capable of surviving for long enough to pull off a UW.
I just want to abuse my power each time I see a UW attempt more than 20% of it`s total pr being strafez, but gladly I haven`t snapped yet
though that`s something I will remedy one day, fodder will eventually cost differently depending on the race making it that much more difficult.
And while artifacts are a big part of the gap, it could be lessened my making dig times occur in 6 hour rotation and changing the max storage capcity of certain artifact or making it so there`s a limit on how many of an artifact someone can use in a 24 hour period so that a person can`t use 50 historias in mere minutes or 200 btcs over the course of two days, and perhaps during a UW these limits should limited to empires associated to the fed UWing meaning if you`ve been in that fed for even a minute in the past 30 days you will suffer from these limitations and the fed would be locked so that people can not join or leave once the UW begins
But for now it`s all just a dream no matter whether you think these are good Ideas or horrible ones, or even if you think you have better ones yourself, but who knows what the future may hold.
Edited by EphemeralEternity on 2015-01-28