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Happy News maybe.

Started by EphemeralEternity · 21/08/2013 · 09:44 AM · 33 replies · 1 read
E EphemeralEternityOP
So while asking stephen to send me some things so i could see about making some changea, And like the usually story with stephen something got lost in translation. meaning he sent me the wrong thing. but the good news is it could work out to our favor.

I possibly hold in my hands a file when updated and sent to stephen to upload to GC would mean that Planets could be edited

Now don`t get to happy, I haven`t talked to stephen about this since did ask for something completely different, but i don`t see what problem he would planets updated at least this one time.

Apparently Comm and Industry mods do exist for planets, though that doesn`t mean they will work when edited, also i can edit the artifact dig modifiers for each planet. Also apparently i can edit the S class modifier for the planets too, but i`m very unsure of the values because they don`t make sense. so i `ll need to get some verification on things.

Also there could be the slightest chance we could create a few new planets maybe...

But what i would like to know is should update planets at all if they can be? if so perhaps we should have a council of experienced GC players get together and toss around values since altering some of these could screw up the balance in GC, though of course BW and i will reserve the right to final say over what happens because lets face it a similar c.4 with a 125% mod to agri could really really screw with the balance on GC

Edited by EphemeralEternity on 2013-08-21
E EphemeralEternityOP
as long as food is above 6ish you make more as an agri viral than as a commercial viral., and there`s a few on a few different servers, the only draw back is like collective they must use their own clusters to produce food
W WolfHaley
Anyone admitting to being an agri viral will get flamed. They have a negative planetary modifier compounded by a negative racial modifier. Anyways, most agri virals are hybrids with tax because they are ancient empires formed in ancient time ago when food was available at a decent price.
T TheBorg
Agri virals exist? :P
E EphemeralEternityOP
No one mentions Agri virals not being able to use c1-c3`s
T TheEdge
I would have to agree on that part with the Collective and Stolen cluster.
S Slavyzz
Agreed it`s really disappointing that collectives can`t use stolen clusters. I`ve plundered quite a few 20+k c2s over the years
W WolfHaley
collective is "fine" with negative modifier as their clusters scale up. As the borg said, the more serious problem is not being able to make food with captured clusters. It`s painful to win a 20k c.2 and it`s useless LOL.
T TheBorg
The thing collectives need is the ability to do something with captured clusters. As it stands, they have nothing to gain from chasing hoarders other than to potentially take clusters away, but at the risk of losing their own clusters too on counters
O OpvsDei
miners should be able to fix s.c5s, at least generate minerals from them :P

well EE, you must have used a broken spell check then...
Z Zapdos
1. U Large should have a high industry modifier to promote cg making
2. Tainted Planets should have a high commercial modifier to promote comm viral
3. Similare Planets should have null modifier to agriculture to promote more collectives

Those are my thoughts for now :D
W WolfHaley
You are right similare c.4 needs more than 125% mod... maybe 250% to 350%
O OpvsDei
is that really you EE?
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