I just think ideas like these can be dangerous. In that it makes things more like UC where everything becomes sugar coated. The ones who are able potentially able to do the most damage are already going to be the oldest empires with the most artifacts so you`re just giving more kick backs to older lazy empires trying to motivate them to get of the couch.
I think a much more effective way bolster activity during a UW would be to make loses more harsh, such as everyone loses 50% of all artifacts, or 35% if you`re in the same fed. its never been fair that artifacts are not touched by UW`s Especially when Certain Geographic locations have more of an advantage in getting artifacts over others due to time zones. but don`t go getting to upset, there`s no way i see to implement this change as it would probably take rewriting code and could potentially cause alot of other issues.
I also feel that some empires on TB servers just love collecting BTC/STC and Historias and it`s almost obscene the amount some have there. they rare ever use any in fact most would rather VM than use artifacts to get them out of a situation. I wished we could change the max capacities on artifacts which i do think i will look into, though it would be best if it could be done on a server by server basis. i think a max cap of 10 btcs and 10 historas would fit slow better then maybe making that 12/12 for normal 17/17 for fast 25/25 for ultra though these numbers are just off the top of my head and would need much more thought put into the exact amount. and also perhaps a limit on how many can be used in an hour or a day
though what i`m trying to get at is artifacts were meant to help give a player an advantage yes, but they shouldn`t be able to negate all skill. I`ve seen situations where a group of people have worked to take down a handful of players and then those handful players use 20+ btcs to clear the ranks and put themselves out of reach. things like that make younger players see the gap between their empires and those older ones and frankly it can make you want to quit, because what is the point when you work that hard to have everything stripped away not really because of skill or even luck, but because of someone can burn a few artifacts.
Also things like this make the older empires who play there, despite if they have artifacts themselves, pretty much just log in for borders and to use turns and ignore the server around the or even worse they just go from vm to vm. I think things like this are why larger groups are more readily able to control a server nearly uncontested for years. and as far as larger groups are concerned i think max fed member capacity should be be augmented, again it would be far better if it could be done on a server by server basis, but on a server like slow where you may have 20 people who actually log in a week at the most why should feds be able to hold 21 players.
While yes i know changing fed limits to 8 or 12 or what have you, doesn`t really break up any powerblocks nor would it stop multiple feds from working together. but it does hinder communication and those groups of people could drift apart, or chaos could arise from being able to hit those they weren`t able to before. Also it makes it so everyone and their friends can`t jump into a fed during a UW so they get the less harsh affects. in way i think feds should be locked from a UW start also where people are able to be kicked out of feds but no one can join a fed. Again though if Admins could make it happen we probably would have or at least threw the idea out for a vote long ago.
Sorry i went off on a long tangent that doesn`t necessarily have anything to do your Idea Rag.
I suppose in summary is why provide more incentive for people to use artifacts, gain the benefit of those and then give them a way to recover some or depending on how this could be done a gross profit on artifacts. and depending on the final idea and how it`s worked it might just be easier for staff to do something like remove a percentage of artifacts after a successful UW, as per my first idea, by hand than it would to give rewards for stopping one.
I`m not saying no, or shrugging off the idea, i would just like to see more work put into the hows and whys, and a few alternatives to giving btcs as the rewards so that maybe we could mix and match prizes. Though i will say that i would rather work on bolstering activity and getting players on TB servers than this atm but there`s still no reason why this idea can`t be worked on.
Edited by EphemeralEternity on 2013-07-15