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New idea for consumer goods

Started by Kusari · 08/09/2006 · 08:35 PM · 5 replies · 0 reads
K KusariOP
This may not seem relevant now, but those of you who have played RT know that the current supply of consumer good is a rare thing. Very few miners coose to go the CG route since tax miners and mineral miners are often more profitable.

Here is my suggestion: Instead of caping the price at 4 and reselling at 5, create a dynamic system instead. Each player can set the price at which CGs are resold to their population. But for every dollar they raise the price, the consumption rate of goods within their empire drops. This would allow Miners to sell CGs at prices higher than 4, creating a more competitive market, and making CGs a much more profitable route to take.
O Omegian
great ... hurts my income elsewhere
K KusariOP
I would also like to see some changes to the miner econ stats to reduce the profit from being a tax miner and compensate by improving CG and mineral production. But that can alway wait for another update.
E EvilAbadayos
ah didnt see that bit, my mistake...more tired than i thought


and yes most of teh time in the past u had to stalk the market for hours just to get 100 mill of em
K KusariOP
I said that it isn`t an issue now. But I don`t believe that this is going to last forever. I`ve played this game for 2 years and I`ve seen these kind of supplies mabey 10% of that time.
E EvilAbadayos
u havnt seen the goods market on RT latly have u?

The following suppliers are selling
Price
(Unit) Supply Expires
(hours)
3 450,000 47
4 888,888,888 44
4 613,250,344 44
4 999,999,999 44
4 999,999,999 45
4 999,999,999 45

there is now a near constant supply available

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