Scorpion, with 42.3% of the votes your winner is Scorpion design number 2, Designed by keltikelti.
Scorpion #2
Damage
E: 2000
K: 2000
M:8000
C:0
Hull 35000
Scanner 5550
Shields
ES: +30%
KS: +20%
ECM: +55%
IH: +25%
Range 7
PR: 43681
BR 2
Upkeep:36,202
Mineral cost:
TM 300 RC 85 WC 85 Rutile 85 Comp 110
Kryo, with 60% of the votes, your winner is Kryo design number 1, Designed by Repulse.
Kryo #1
Damage
E: 7500
K: 15000
M:0
C:0
Hull 150000
Scanner 7500
Shields
ES: +10%
KS: +25%
ECM: +25%
H: -35%
Range 7
PR: 87781
No retal
No Def
Br 1
upkeep: 82,250
Mineral cost:
TM 300 RC 300 WC 270 Rutile 800 Comp 425
Here is a total tally of the votes
scorp
1) 7
2) 11
3) 8
kryo
1) 15
2) 3
3) 7
Congratulations to our two winners who will be receiving UW reward artifact packages for the server of their choice. If you like the designs you know who to thank, and if you don`t like the designs you know where to send your hate mail.
These designs will be implemented by the 8 am refresh here in a little while, they will remain that way until Feb 1st where we take data collected from players and other sources and decide if the designs need to be tweaked or not. have fun, enjoy and remember to record and remember your observations about the new starbases.
Edited by EphemeralEternity on 2012-12-31
Starbase Contest Winners
Started by EphemeralEternity
· 31/12/2012 · 06:42 AM
· 41 replies
· 1 read
I think the current base changes look fairly well on paper. Scorp need to complement chimera, which it does well with missile damage since chimera are killed by K class, corr/amethyst or pyth/nirv. And at the same time the new scorp loses massively at even PR to all those ships, so it fits the purpose for a starbase perfectly.
I also like that the new kryo is a energy/kinetic only base, as it melts to K class which the others bases dont. Good work ppl.
I also like that the new kryo is a energy/kinetic only base, as it melts to K class which the others bases dont. Good work ppl.
Diamond serves very few purposes, climbing fast in dp and a fast moving missile fodder. I never base up and I can think of plenty of more useful anti missile ships. And as for stacking its return damage is so little you might as well have fodder in its place. Its a big chunk of pr waiting to go down that gives nothing in return. The real benefit is being able to base safely to 100 mill pr in around two hours.
A
Apollo
"Bases aren`t meant for doing much in battle they serve their purpose in climbing while in dp correct? The foundation for starbases in gc is the faster it can climb the worse the stats so to speak"
then im the only guard who thinks the Diamond is OP, lol.
6.2mil pr in 45 turns
.1:1 upkeep to pr
1.72 hull/pr
.15 weap/pr
and fairly decent shields
whats our excuse?
then im the only guard who thinks the Diamond is OP, lol.
6.2mil pr in 45 turns
.1:1 upkeep to pr
1.72 hull/pr
.15 weap/pr
and fairly decent shields
whats our excuse?
Okay, I was approaching it from the perspective of utility in a full or half stack. Yours is the ability of massed starbases to win battles. Maybe I`m looking at it wrong, but I don`t understand why a spam of ANYTHING should survive. Especially on defense. So from that standpoint I would still have to disagree with your as$es$ment.
Personally I see some compelling stats coming from the Kryo especially.
Personally I see some compelling stats coming from the Kryo especially.
I find your forum etiquette slightly condescending Pansy considering I haven`t provoked you personally. But perhaps I can clarify. Bases aren`t meant for doing much in battle they serve their purpose in climbing while in dp correct? The foundation for starbases in gc is the faster it can climb the worse the stats so to speak, are you with me so far? So if the stats were bad enough before to change and they aren`t much better now or even worse why make the change at all? Still with me? Ok so it comes down to br and upkeep which are the main principles for climbing in dp and that is my point im making.
Just to clarify......
No this isnt regarding a single battle that stands out in my mind. I have played the same race to power since early 2005 and my example was to show that even with a good tweaking a proper hit will still crush a base spam. Hope I didnt lose you in all that if I did I can break out the coloring book version with little pop ups and scratch and sniff sections if you like.......With all due respect.
Just to clarify......
No this isnt regarding a single battle that stands out in my mind. I have played the same race to power since early 2005 and my example was to show that even with a good tweaking a proper hit will still crush a base spam. Hope I didnt lose you in all that if I did I can break out the coloring book version with little pop ups and scratch and sniff sections if you like.......With all due respect.
With due respect, your argument is complete nonsense {DrKsT}GuArDiAn.
It sounds like you are taking a specific case of a battle you had, and trying to generalize it. But since you have no idea how the starbases will be used (does your argument still hold if I build 1 starbase?) the reasoning seems preemptive. There are similarities in battle styles across races I`m sure, but your aggressive stance scenario may blow up in your face as often as it succeeds.
It sounds like you are taking a specific case of a battle you had, and trying to generalize it. But since you have no idea how the starbases will be used (does your argument still hold if I build 1 starbase?) the reasoning seems preemptive. There are similarities in battle styles across races I`m sure, but your aggressive stance scenario may blow up in your face as often as it succeeds.
To be honest even though I wanted to help with the redesign specs I didnt see a need for attention to be givin to the Kyro and Scorpion. The new Scorpion doesn`t help Terran at all and the kyro is just going to get pwned even with no retal added. The no defence special on a starbase is a disaster waiting to happen, you can have LFD flanking and taking no damage lol. But regardless bases are for climbing in dp and no matter how good any two bases are a full stack with the bottom seven being no retal will still take two colonies from less pr on aggressive everytime. So this brings me to my original point of "whats the difference"? The out come will be the same in battle so the only difference is br, upkeep .
R
Renegade
I`m thoroughly not a fan of that Scorpion. The range/BR are fine, but the last thing any terran needs is more missile damage in a fleet. It`s effectively a worse version of the current Scorp.
I would strongly disagree with you kelti. If anything terran is my first race of choosing to hit on aggressive and I have the most success in doing so. Viral being the last and all else in between.
oh right guardians.. pointless race. also guardian`s only ever attack terran`s on carefull so you should test the ships on that attack setting since it was the way it was designed.
P
Passage
I know enough I`d say. As I said, I`m aware Guardian ships (with negative shields) are better than the starbase with all positives. I happen to like battlesim also.
yep terran are missile race but if you knew anything about how the game worked you`d see that the terran starbase now has less hull than power rating which is why it has all + shield modifiers
P
Passage
Passage wonders if anyone voted on what they thought was the most balanced instead of the strongest.
100% positive shields for Scorpion almost makes me want to go back to Terran, almost. But I`ll stick to my red shield Guardians anyway.
@kelti Perhaps someone didn`t think any of the Kryo was appropriate so they didn`t vote on one. I didn`t vote for Kryo in the first part, though I did in this one. I can imagine I wasn`t the only one who felt that way.
All and all, I like the choices, though I think another strong missile ship is not what Terrans needed. I always found them abundantly armed and diverse in that field.
100% positive shields for Scorpion almost makes me want to go back to Terran, almost. But I`ll stick to my red shield Guardians anyway.
@kelti Perhaps someone didn`t think any of the Kryo was appropriate so they didn`t vote on one. I didn`t vote for Kryo in the first part, though I did in this one. I can imagine I wasn`t the only one who felt that way.
All and all, I like the choices, though I think another strong missile ship is not what Terrans needed. I always found them abundantly armed and diverse in that field.
A
Apollo
@ kelti, i picked scorp #4, honestly thought it was the best
curious how ppl reacted when a design i created was picked.
also that was the design i had created for the contest b4 this one (with a few modifications to fit the new requirements)
also that was the design i had created for the contest b4 this one (with a few modifications to fit the new requirements)
Thx to EphemeralEternity for a reminder, so the 2 SB are updated in battlesim ;)
just making it more noticeable, and thanks again Yedi
Edited by EphemeralEternity on 2013-01-01
just making it more noticeable, and thanks again Yedi
Edited by EphemeralEternity on 2013-01-01
Will be interesting to see if these bases works.
Its good that the kryo has a high upkeep, because it looks quite good with range 7 and no retal and all this hull and dmg per turn.
Its good that the kryo has a high upkeep, because it looks quite good with range 7 and no retal and all this hull and dmg per turn.
A
Apollo
lets do light class next
Congrats to the winners and thanks to EE and staff for the initiative!
interesting 26 votes for scorpion and only 25 for kryo
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