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Guard Balancing

Started by {DrKsT}GuArDiAn · 10/11/2012 · 09:01 PM · 63 replies · 2 reads
D {DrKsT}GuArDiAnOP
This thread was originally being pushed by some staff members then was closed due to the server not wanting to drastically change up K.class. I was sitting up late last night thinking about the advantages Guard has over the other races and I came up with some balancing ideas that I think are solid and require no hard coding.

#1 Guard can explore so I would remove the G. Diamond all together or in the very least redesign it on a much smaller build rate. With gordos it makes it way op for a guard to climb in dp to 100 mill in an hour. Im in favor of dropping it all together making guard more challenging.

#2 Three k.class is too much, remove Hun Xe or give the player a choice between Zen or xe if hes paid but not both.

#3 Redesign Corrundom to be long range, no retal and pure kinetic. I have submited tested designs in the past that were tested and it took a long time to do it.
D {DrKsT}GuArDiAnOP
I feel the mods are fine on k.class as long as we go down to only two of them. The weapon-pr ratio on Li and Zen is horrible and unless your spamming them its really only fodder in a stack used for the mods. My point with the diamond isnt about the ability to take it down its the fact you climb to fast with it in dp and I think since guard can explore, it should be nerfed. Im strongly for removing diamond.

I would like to hear from the tb guards on if and when they use diamond and under what circumstances.
D DrunkenMasters
Well if you are going to change the mods change the modifier for guard income too...
A Achilleus
I agree that 3 K class ships are too much. I would say just cutting the 99% shield mods to 90% og 85% would make a huge difference. As it is now its too easy to completely block energy/kinetic stacks with K just a few K class ships. This would work against spammers, and I know how much everyone hate spammers :)

The G. diamond I dont see as a problem though. Its only on RT its an issue, and all races can deal with it from way under with fastbuilding ships. Again, as the gordo issue cant be fixed, its impossible to balance ships out so they fit both RT and TB servers. There will always be huge explorable empires on RT that mess with intended game dynamics.
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