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Guard Balancing

Started by {DrKsT}GuArDiAn · 10/11/2012 · 09:01 PM · 63 replies · 1 read
D {DrKsT}GuArDiAnOP
This thread was originally being pushed by some staff members then was closed due to the server not wanting to drastically change up K.class. I was sitting up late last night thinking about the advantages Guard has over the other races and I came up with some balancing ideas that I think are solid and require no hard coding.

#1 Guard can explore so I would remove the G. Diamond all together or in the very least redesign it on a much smaller build rate. With gordos it makes it way op for a guard to climb in dp to 100 mill in an hour. Im in favor of dropping it all together making guard more challenging.

#2 Three k.class is too much, remove Hun Xe or give the player a choice between Zen or xe if hes paid but not both.

#3 Redesign Corrundom to be long range, no retal and pure kinetic. I have submited tested designs in the past that were tested and it took a long time to do it.
E EphemeralEternity
yes all those ships had a BR change, they weren`t redesigned, redesigned implies they were made better or worse. they were merely scaled by a percentage all around making them perform exactly the same with the exception of building at a higher rate, that`s how you change the BR on ship with such a high br without doubling it.

yes alot of races capital ships had a between a 50%-100% per turn pr change, but K class did not remain the same.

aside from that everyone assumes we`re going to simply make K class worse, or nerf them out of existance, if we wanted to do that it would take me less that 4 minutes to put all the shield mods on k class at 0 which would make them useless. sorry, we`re not in the habit of making useless ships. sure you can argue about what we`ve changed and how good it is, but the fact remains that every ship we`ve touched still serves a purpose as will any guard ship we change. you might actually get something better out of them changing than the hulking kinetic energy blockers that they are.

as was stated some where earlier it will probably be more of a redesigning of K class than anything, i don`t know what we`re doing, none of the staff is sure yet, but when we figure something out, if we figure something out, then we`ll let you all know. Then you complain all you want.
D {DrKsT}GuArDiAnOP
Oooooh aaahhhh look at all the pretty colors

*dances around inside my own two dimensional universe*
D DrunkenMasters
For me, Xe is completely useless, Li can be moderately useful and Zen is somehow useful from time to time. But to say people spam that mindlessly all the time and that makes them overpowered is really biased opinion.

I have, with all honestly, not seen a guard spamming K class on turnbased in years. That means there is actually a good balance in the guard ships.
D DrunkenMasters
No, EE, BR wasn`t changed, it is still 1. Ships were redesigned a bit, but that was really a small modification.

It is like saying D.Angel build rate changed from 2 to 4, because Angels were also redesigned. Or Lyth, for that reason.
E EphemeralEternity
DM, BR on K class were changed

Li went from 51,224 to 66,590
zen from 61,780 to 80,316
and xe from 71,322 to 92,718
D {DrKsT}GuArDiAnOP
Its like im playing a broken record here lol I think im done advocating for rebalancing, the staff realize the point im trying to make about diamond and what my thoughts are on k.class. I encourage anyone thats interested in rebalancing guard to please reread exactly what I wrote and why I wrote it cause its like some players just dont see in a multi dimensional context whats being said here they only see flashes of color and pretty lights.
S Squaks
Well If anyone has noticed there are a lot more guards on RT for a reason lol.
D DrunkenMasters
If you think K class is overpowered, you haven`t played lately. K class BR wasn`t changed and Flysch, Lyth, Tyr, Angel was pretty much increased 50-100%.
D DrunkenMasters
Guards are not overpowered. People that invest a few hundred/thousand dollars in gordo buying and thus removing the big obstacle for guards to be overpowered are making it look overpowered.

Or others who bot/dig all the time/have no life whatsoever.
BadWolf
and tbk shows how well he keeps up with things by noticing that this thread was made by a guardian who leads an all guardian fed.. well done mate
R Renegade Admin
We can tell you haven`t been active, because you have no idea about the state of the game. I`ll restart my empire if Virals aren`t the second to worst race in the game right now.
T TheBlueKnight
I have not been very active for the past 2-3 years and even less so in the forum; however, the idea that Guardian needs to be nerfed " first" sounds absurd. Viral needs to be nerfed and perhaps the only reason people feel Guardians are over-powered is they are the only race that can hold their own against virals.

Everything a Guardian gets they have to work hard for, economy, ships, planets, ect . . . When a Guardian becomes strong its because they put allot of work in their empire. Additionally if it was that easy for Guardians to reach 100 million power , many more Guardians would be doing it. As of right now we have maybe 3 Guardians on the whole server who can do it on a consistent basis. *wonders who sib ticked off in the ranks*

Anyway, Taking another vacation see ya whenever \**/
D {DrKsT}GuArDiAnOP
I swear, no one reads. The point of nerfing or removing diamond isnt because its to hard to beat its very easy, the point is it climbs to fast in dp giving guards an unfair advantage. Removing it places guards on closer ground with coll and maru. They are handicapped by being unable to explore, removing diamond will bridge that gap and if a guard has a huge op base pr its more of a challenge to climb and is fair compensation for the bigger income.

Raist had the idea of changing two of the k.class in favor of an offensive long range slow build/less mods
W WookieJediMaster
but could someone pleeeeeez clarify for me in what way guards are overpowered. maybe im slow. but i just dont see it...build rates? heres how i see it. lets say one day steven decides to make 1 turn equal approx the same pr for every ship across the board. a guard would barely be able to win a battle at all. so that seems to be guards only advantage. anyone can gordo so im not sure if thats the problem everyone sees either...
J Jammer
Guardian is over powered, there`s no doubt about that. They always have been. I don`t have any good ideas for ways to nerf them, but the good people in this thread seem to have a few ideas.

However, the one idea I`ve heard that I thought was silly was the idea of nerfing diamond. The only thing that ship has going for it is it`s build rate. Which isn`t impressive, considering last time I played, it was easy to kill from far below. If anything, reduce it`s build speed but make it a little more resilient.

Out of boredom I`ve compiled a list of ships that beat the diamond on careful

For this test, I used 1000 diamonds vs 1000 turns worth of the other ships, all battles on careful.

Terran:
Hercs, nirv, tyr

Miner:
Livid (r), arag, lyth, sapphire, lictor

Marauder:
Pyth

Guard:
agate, corun, quartz, li, zen, xe

And I lost interest before I could get to collective.

I didn`t test every ship in the game, but I did test all 15 of these, and each one of them, turn for turn, overpowers the diamond.
S Squaks
Been playing guards on RT for a few years myself and i think K class need rebalanced, Li and zen are rather powerful spams hence why you see new guard players use only k class, however Xe needs changed kinda a useless ship, more like a fodder than anythings.

Would be nice to see corund be tweaked to be more useful as a long range kin ship.
G GalacticMercenaries
i want 25k turns worth of stcs if they change the ships to shtt
G GalacticMercenaries
true wookie drkst y are you wanting to change k class whats so wrong with people dont spam k class k class are a mid stack folder witch are nice guard are not more over powered
W WookieJediMaster
could someone please clarify something for me? i`m not 100% sure what problem we are addressing. is the problem that people have with guards that they believe their ships are better than the other races. or is that a guard can eventually have a huge income (relative to the cost of their ships) and still be explorable? i dont personally believe guards are op. i dont say this just because i am a guard. when i was a miner, or terran whenever i saw a guard out of dp i thought to myself easy win. if u do it right a guard can be wiped more often than not. most of the ships are giant hull and puny weapons. when compared to other races, it makes our ships look like a bunch of starbases that can attack...and any ship that does have a decent weapon/pr ratio has very short range, or a paper hull. these are not complaints, just observations...and seriously if we`re just talking about k class, is a k class ship really that hard to beat? personally i dont care what is done to k class. i dont NEED them. at this point i dont even have them. so basically my question is why exactly do we want to change them to less than what they are? and truthfully a ship that takes 25k turns to research SHOULD be better than average. all of the races have an advantage over other races. what should our advantage be?
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