Name A.Kryo
Class Starbase
Weapon 6,000
Energy Damage 2,000
Kinetic Damage 2,000
Missile Damage 2,000
Chemical Damage 0
Hull 150,000
Range 7
Scanner rating 8,000
Power rating 75,182
Cost per unit 601,480
Upkeep 32,328
1 turn produces 1.0
Ship Attributes
Defense Modifier
Energy Shield + 50 %
Absorption Shield + 75 %
ECM + 15 %
Ionized Hull + 50 %
Main changes are a more balanced attack distribution (cause i`m OCD like that) but the main thing to note is the shields.
Kryo is a weak ship, but it has its purpose: PR climbing while in DP. However, that still does not justify how essentially useless it is in any kind of fleet. With a buff in shields, Kryo still remains rather useless in the weapons category, but is at least viable in stacks as a kind of "fodder" against kinetic especially. It would be hard to kill, but without the no-retal ability, it would tend to kill itself against ships like chlorite etc.
Thoughts? Just want Kryo to have a purpose other than PR climbing whilst in DP
R
RequiemOP