21/08/2012 · 05:59 AM
#22
Some of this has been addressed, but there`s alot more than one reason minerals are always on the short;
1) ONE race does all the mining. Along with that, they don`t even have to choose that income path. Making the production of minerals even less.
2) Mineral miners do not need to sell minerals after a while. They get loaded easily.
3) Vets buying out all the minerals. And there`s more than one reason to do this as well. Not only is it a useful way to keep your money, it`s safer than actually keeping your money stacked in your bank. (THERE`S NO ARTIFACTS THAT ATTACK MINERAL STORAGE??)
4) Mineral storages are way too high. I`d go as far as saying 20x too high. Lowering mineral storage would not only A) Force mineral Miners to sell, but also B) Force the rich vets NOT to steal all the minerals for safe keeping.
Those are the main reasons I`d say attribute to the mineral storage (even a huge loss of gameplay) and I`d even go as far as saying that there`s too many viable incomes that make people pretty much independent of the market at all. And then once they are independent of any market play for income, they can still go in and take, take, take away from the people that really depend on the market. This goes for food, goods, ore. Anyways. I could go more in depth, but it`s all right there. Literally, decreasing the max minerals to 100mil, and creating a race that has even +200 mining... Good things could happen, people.