GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion Guardian Balancing Discussion

Guardian Balancing Discussion

Started by BadWolf · 14/08/2012 · 06:34 AM · 110 replies · 3 reads
BadWolfOP



BadWolf: Going to compile everyones thoughts here and some stats of my own laterish




Edited by BadWolf on 2012-08-15
BadWolfOP
eh GM it`s up for discussions and to see input from everyone.. and from there we can figure out what needs doing if anything taking into account all 5 servers.
G GalacticMercenaries
You Got to remember that guard ships are designed for hitting UWs

If you want to make more like the others build some nice distroyers with range in exchange for the bigger ships

right now i hate guard ships i miss being maru :( and build rates for guard are not that outrageous the ships that build fast are no good unless u have the others aswell in a stack
G GalacticMercenaries
Guard Ships are not over powered

2222
87,121,063 1111
145,598,317 Lost

2222 counter-attacked you. Attack was successful !

Name Units Casualties Remaining
2222`s fleet
Tiger Destroyer 20,340 7,733 12,607
Strafez Queen 33,760 98 33,662
Large Strafez Fodder 37,665 2,056 35,609
Small Strafez Fodder 136,500 513 135,987
V.Borrelly Destroyer 11,340 111 11,229
Pyth Battleship 90 7 83
Pike Destroyer 820 0 820
Light fighter-drone Fighter 14,000 14,000 0
F.Axe Frigate 200 200 0
F.Spear Cruiser 20 20 0

1111`s fleet
K.Hun-Zen Cruiser 657 657 0
G.Corundum Destroyer 906 906 0
L.Topaz Cruiser 644 557 87
K.Hun-Li Destroyer 2 0 2
K.Hun-Xe Cruiser 1 1 0
L.Emerald Destroyer 2 2 0
L.Garnet Frigate 5 5 0
G.Amethyst Corvette 4 2 2
Strafez Queen 80 80 0
G.Fluorite Cruiser 1 1 0

Colonies Captured
Name Type Land Size
E.4941 Balanced 498
E.5503 Marshy 78
E.5502 Forest 224
W wolf359
Correction, range 9 leave kinetic alone.
W wolf359
Corundum could have a shot at being a nice a miner ship. Other than that, why not give it range 8 and change damage type to missile. Maybe raise hull to 80000 and adjust pr accordingly. It would match well with the G flourite and be able to stack nicely.

Why have kinetic and only 7 range if it dies against queens?
D {DrKsT}GuArDiAn
I was thinking about emerald and garnet after my last post, emerald is an offence ship but has its defence usefulness in full stacks down low as a power flanker. I would like to see a higher damage to pr ratio in emerald due to its glass like nature. And I would like to see garnet geared more to defence by perhaps raising its hull or moding the shields. This can be balanced out with decreasing its build rate. Dont get me wrong garnet is a decent support ship.

Corundom? I gave up on that dud of a ship long time ago, I designed a new and more balanced version a few years ago that wouldnt unbalance the race, it would have been more useful in stacking and not spaming. I designed and tested against all ships in its class and sent the results to SD but the subject was dropped. I dont even use it as a dummy stack lol.
R Raistilin
Guys, the thread posted is just there as a reference for what was purposed last year, not what`s current. BW wants you guys to explain what you`d think is reasonable and why ( give details please! ). An example would be - I believe K class should be completely redesigned, as the double 99% shield mods in this day and age are too over powered. I believe that the three K class ships should be designed to fit a role like common Destroyers (pikes, thors, ect)
S Squaks
Topaz: seems fair and won`t affect it much I think.

quartz: A bit much because most of its shields are negative so having high hull balanced it out i thought.

courund: damage would be acceptable but i feel this is already a weak ship, more like a decent range glass cannon.

Emmy: Don`t like any of this since its really weak def and can be based pretty easy hence the glass cannon.

amethyst: Never used it due to low br/compared to usefulness

Flourite: Range buff is nice but overall not great since most kin ships easily outrange this.


Also I see a 50% br decrease on cournd,emmy, and amethsyt
D {DrKsT}GuArDiAn
Interesting move, it was prob a mistake but quartz is kinetic damage not energy lol but no biggie. I think overal this is a good move for the rt server and I feel that corundom and flour can be tweeked a little bit more another 5% for corundom and 10% for flour but keep the range at 3

The decrease in hull for quartz may be a tad much 40% is alot. I would recommend no more than 30% maby 35% but thats pushing it. 40% will completely change how we use the ship even givin its shield rating vrs energy.

Topaz looks good I would need to test it first

I think over all its a good move. Guard is op on rt and theirs too many guards on the server flying around like they own the place. I miss playing guard before the update when it was a lot harder and you had to think about what ships to use where.
BadWolfOP
If i see excessive flaming or anything then i will make no further attempts to bring discussions to balance or rebalance anything forward. i am doing this to spark discussions and see if we need to rebalance anything and if so How we do so

I`m open to hear anything about guardians or other races in this thread so don`t be afraid to post with any suggestions, feedback, or thoughts on the taken thread from 2011 which i just put up here because it was the last discussion thread on guardians.

Further note:

Always keep in mind that this is a Discussion which means nothing may even come from it.. or with any luck we can make some strides towards improving the game as a whole.

Edited by BadWolf on 2012-08-14
Page 6 of 6

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.