16/08/2012 · 05:40 AM
#43
I think that the Tourmaline range 4, and Ruby range 6, Should get 1 more added range. These ships ust to get used a lot Now there the slowest to build of the guard ships, Die easy, and u don`t see them anymore.
Name Tourmaline
Class Fighter
Weapon 8,000
Energy Damage 0
Kinetic Damage 8,000
Missile Damage 0
Chemical Damage 0
Hull 15,000
Range 4
Scanner rating 250
Power rating 6,510
Cost per unit 153,414
Upkeep 864
1 turn produces 6.0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
Name Ruby
Class Corvette
Weapon 13,000
Energy Damage 0
Kinetic Damage 13,000
Missile Damage 0
Chemical Damage 0
Hull 16,000
Range 6
Scanner rating 350
Power rating 11,268
Cost per unit 237,432
Upkeep 1,220
1 turn produces 5.0