25/08/2012 · 05:59 AM
#102
well the popularity of a race usually does indicate how much better one race is over others, People like playing races that give them as many advantages over others as possible.
what`s not to like about guard, easy set up, get a planet with loyalty which legitimately can is the hard part, make a c2, then grab lots of u class. spam all your turns into housing, you never have to worry about the market aside from getting minerals which quiet frankly you should have bought plenty of from strip mining ore before or while making your c2. then after you get your infra high enough or gordo yourself enough you start making 1 mil + a turn you save up a while and go fight upwards of 50-60 mil pr every few days or so depending on your activity/luck with loyalty.
from there on out, you can choose to spam or stack, but chances are on offense against a non guard you will end up killing 3-4x the turns worth of ships maybe even 8-10x the turns worth of ships ( if you hit it lucky) than you lost. the only real danger comes when defending when you may get wiped easily, but still yet you probably lost only 1x or less the turns worth of ships the person hitting you lost.
Thats where the real over-powered part of guard comes into play is the turn efficiency of guard.
On RT more so than TB the low upkeep of guard ships is also a factor, but for the most part an ungordo`d guard empire can build about as high as most other ungordo`d races in the positive...so their econ really isn`t as big of a hindrance as they mods would lead you to believe. Guards with good loyalty and gordo`s become Oped more quickly than other races because their low upkeeps. For most other races to gain a good Op`d econ, like agri terrans, mineral miners ect... there is at least the waiting period of having to sell things in a semi dynamic market. The only risk with a guards econ is the base pr itself, which is quickly nullified when you take into the account that most guards are explorable and they have high BR`s on all their ships.
Also back to gordo`s a guards gain instant income from gordos while lets say and agri empire that gordo would make more food, which would mean that eventually there would come a point where an agri empire would make more food than the server needs which would drive down the prices effectively lessing the potency of their choice to gordo.
And you may say but EE, what about Comm virals or comm Terrans they gain instant income without having to worry about buying or selling things on a dynamic market ...well Comm for both those races are secondary econs and far less efficient that the econ gained by say agri or tax their ships upkeeps were geared more towards their most efficient econs, while a guards upkeep was made entirely based on tax. Example below.
(I`ll lay it out for you like this but you can look at my econ @nalysis stuff on the strategy section of the fourm, a comm terran with 200k land and infra in comm can climb to 23.5 milish pr in the positive a comm viral same land and infra can climb to 20 milish pr in the positive while a guard with 200k land 200 infra in housing with no loyalty and no cg`s can climb to 27 mil pr in the positive, now one with same land and infra lvls with lets say 2500 loyalty and still no cg`s can climb to 54 mil pr in the positive. )
On TB the story is a little different, it takes a lot longer to get a guard account started, and gordo`s aren`t a big problem as most artifacts are invested into stc`s and btcs so most guards with higher land usually become unexplorable which helps keep the race in check. Though a guard with a decent econ and pile of money and btcs is an OP`d nightmare on TB when considering their high BR`s.
Another problem with guard is the lure of cheating, having to invest 25k-50k turns will make even the most fair-minded person want to bot on rt, and considering that having 2500 loyalty will double the amount of money earned by tax compared to 0 loyatly, and then you add the loyalty gained from missions on top of that and your talking about some serious gains in income..and the lack of people who loyalty their borders regularly tempt many people to PT borders.
i guess what it comes down to is there needs to be a better balance between the survivability/flexibility of the guard shiplist, it`s ship upkeep/econ, and the Build rate/Turn efficiency of the ships.
After all this I still think miners are a bigger problem than Guards on the game, an no not because of their ships....
Edited by EphemeralEternity on 2012-08-25