I was wondering.
In UC you got multiple NPC accounts spread out for players. Why not have it in GC aswell?
If you don`t call them blablablaNPC but just blablabla, they will look like normal players and might even encourage new players to stay. For at the moment new players don`t really got much excitement to experience from what I hear. When they want to attack anyone, they have to wait for hours to get into range and when they do, they get to do 1 attack and have to wait again.
It really is only interesting onces you get to the higher pr`s.
Idea:
-give them normal names, not NPC. This to attract newer player without making them think it`s a dead game when they only see NPC`s out of DP. They will learn that it are NPC`s after they have tried (and liked) the game.
-like 5 npc`s spread out on 25,000 / 60,000 / 150,000 / 400,000 / 800,000 power rating.
-for 25k, 6 planets
for 60k, 9 planets
for 150k, 12 planets
for 400k, 15 planets
for 800k, 18 planets
The percentage fleet PR will go up then
-Script them so that they generate random fleets every 12 hours (thus allowing every timezone to have it`s way with them without anyone knowing it`s fleet for easy borders)
-Make them of different races. Divide them over the playable races so they players can also encounter every race before trying it. My suggestion would be to keep the unlock line in sync with the NPC pr, so 25k terran, 60k miner, 150k, collective, etc
What do you guys think of such an idea? I don`t know if it`s been suggested before and if so, why it didn`t get put into the game.
F
FunkyPindazOP