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UW Ship Rewards Solution

Started by EphemeralEternity · 30/05/2012 · 08:32 AM · 108 replies · 3 reads
E EphemeralEternityOP
Well as many of you know we suspended UW ship rewards for some time our solution for now is to create three different ships for those who set off UW`s the UW.Class basically from this point on when ever someone sets off a UW they will get one ship from this class, If they set off another UW as a different race they will gain another ship from the list, and if they set off a third from a race they haven`t UW`d from they will gain the last and final ship in the class,

There is more to this post (i ran out of room) look back it`s the first reply and make sure you read it all before posting because i may answer some of your questions down there.

UW. Eins Cruiser

E: 0
K: 1,250
M: 2,250
C: 0
H: 3,500
S: 104
Range: 8
PR: 4441
BR: 8
Upkeep (844 for guards) ( 2,220 For collective and Maru) (4,929 For Virals and Terran) (6,883 for Miners )

Shields
ES: -45%
KS: 35%
ECM: 35%
IH: 0%

No Retal

Mineral requirements

(5 WC, 2 TM, and 2 RC, for guards) ( 5 WC, 2 TM, and 2 RC, For collective and Maru) (10 WC, 6 TM, and 6 RC For Virals and Terran) (15 WC, 8 TM, 8 RC for Miners )


This would be the first ship received by everyone, Duel Damage and two positive shield mods.

UW.Zwei Dreadnought

E: 7,000
K: 4,000
M: 7,500
C: 0
H: 27,000
S: 1100
Range: 7
PR: 27,706
BR: 2
Upkeep (5,541 for guards) ( 14,130 For collective and Maru) (31,861 For Virals and Terran) (44,329 for Miners )

Shields
ES: 15%
KS: -50%
ECM: 65%
IH: 65%

No Retal
No Defense

Mineral requirements

( 24 of each for guards) ( 27 of each For collective and Maru) ( 100 of each For Virals and Terran) ( 350 of each for Miners )

This would be the Ship received for 2 UW`s Triple damage type and Three positive shield mods.


UW.Drei Destroyer

E: 500
K: 300
M: 700
C: 100
H: 2000
S: 80
Range: 8
PR: 2,032
BR: 15
Upkeep (447 for guards) ( 1,097 For collective and Maru) (2,418 For Virals and Terran) (3,291 for Miners )

Shields
ES: 30%
KS: 60%
ECM: 10%
IH: 50%


Mineral requirements

( 2 So, 2 C, and 2 RT of each for guards) ( 3So, 3 C, and 3 RT For collective and Maru) ( 6 So, 6, C and 6 RT For Virals and Terran) ( 10 So, 10 C, and 10 RT of each for Miners )

This would the the ship reward for 3 UW`s all 4 damage types and 4 positive shields as such the hull is kept low and it lacks no retal and no defense

All ships have fairly expensive upkeep in comparison to the race because each one of these ships are fairly spamable for some of the races the high upkeep was compensated by a lower mineral cost.

Edited by EphemeralEternity on 2012-05-30
BadWolf
That also wasn`t quite what i was saying in my post.

Some clarification the issues come up with giving player owned ships in the first place, and the removal of ships is to due with them no longer being applicable to the current system.
BadWolf
Please read the full post if you didn`t and then If you need me to clarify anything just ask.
W WhatIsTheMatrix
In other words, keeping your ships causes coding errors that may impact other players. Interesting... Makes sense to me.
BadWolf
Something i want to make clear is the numerous issues which were both not fully known or otherwise ignored by the admin at the time who decided to proceed with the idea as it was.

By no means am i implying anything bad about him but what i am saying is this only was looked at for the SHORT term and before he could even review the effects it`s had over time a certain number of event took place which i`m sure some of you remember but i`m not posting to go into that.

Couple of things i want to note which are primary reasons for the changes being brought about at all.

First is max number of ships that can be contained in a shiplist (this has odd and very buggy coding which is dependent on numerous factors) When max ships is reached or surpassed the empire is somehow corrupted in a way which can only be repaired via restart. Don`t know if he was aware of this or not when he implemented it..

Second is giving player controlled ships is not as easy as you might think it`s not a simple matter of "Give Player H.Galleon" and were done it`s a rather complex procedure which depends on how many ships are linked together. To give ships ships which aren`t being given must be unlinked from the ship in question, given to the empire, the ships relinked, and servers sometimes refreshed. This procedure also leaves room for problems such as empires not getting ships (Has happened in the past), or even memory leaks between GC and UC which causes very bad problems (Has happened Once in the past).

There are more reasons such as balance issues but i only wanted to provide you all with an outline of WHY the review was brought about and this course decided upon to make things easier for both us as admins and everyone else as players.

As for why the removal of the ships you had would take place at all is very simple they would no longer be applicable under the new ship rewards system. This is the same as why people who have done UW`s before UW Rewards even existed are not entitled to get UW Rewards.

The fact EphemeralEternity would allow you to keep your ship rewards for a year instead of removing them when and if this becomes official is very generous of him. Because from that point out they are no longer applicable.

Edited by BadWolf on 2012-06-02
I Infernal
well then, doesn`t that defeat the original purpose of getting more people to uw?
had I known it, I wouldn`t have blown my great tax miner on slow and just wait rather than go collective and get run over like this.
sure you can argue that it was my own decision, but it was still a decision fueled by the offer put on the table by the admins. now I am in no way saying that I don`t appreciate what`s being done, but I just feel that its quite messed up that our thoughts aren`t quite considered given the effort and planing we`ve put into our empires over the years.

that being said I don`t expect anything to be changed. heh.
G GradualIncline
There is no choice in this I`m fairly certain. Getting land rewarded has never been the problem, it`s the additional ships going to races that really shouldn`t have them that`s the problem, and thus the resolution that the admins have come up with.
W WhatIsTheMatrix
Just dig for stuff you need to make gordos and after a few weeks to months, you`ll solve your 10k land problem... I`d rather keep the ships too if faced with the choice...
I Infernal
you know, having given thought to this, I`d rather give up 10k land and have the ships.
E EphemeralEternityOP
i never said it would be hard to replace them, i`m just not going to.
C Cattleya
hey hey u are argueing :P
R Ragnarok
"the plan and simple reason i am going to deny giving past winners these ships is because its much easier to keep up with the new list starting now with the new rules as they are now."

(again, paraphrasing what I just said) Not if you have to go to each empire manually and take away their UW ships. If you`re already in the account making changes, then surely it`s not too much trouble to replace the ship with another one. But again, I don`t know how the UW ship removal process works.
R Ragnarok
Again, I don`t mean to argue, I`m just asking so please don`t feel like I am attacking you or undermining you in any way. I have full confidence in your ability to deal with my confusion.
R Ragnarok
Actually, Arch makes a very good point. If you have to go to each individual UW empire to take away the ship, why is it so hard to simply replace it with a UW ship depending on how many times they UWed with that account? I mean it`s pretty clear that when you go to my Normal server account, I and Fuzzy are going to be the only two miners with the Galleon.

Of course, I don`t know how the whole process works, but if what Arch and I postulate is correct, then it seriously undermines the "we won`t give you the new ships cuz it`s too hard and don`t want to waste the time" argument.

Mind you, you don`t have to give the new ships to empires that UWed, but have since gone inactive and lost their ships only to become active again. It`s pretty well understood that either way, they have lost whatever advantage they gained from the UW when they went inactive.

So again? What gives?
A Archaeoptyrex
I didnt mean to spark the vitriol. Let me say that i think these new ships are pretty well designed (unlike the neutral redesign which is a different issue. Sure beats the kohoutek which i gained for one of my UWs.

My comment was that if uw ships were to be taken away, presumably manually, it seems easy enough to replace. But i can accept not having that.
W WhatIsTheMatrix
Are you continuing the strange events that occur when one of these is attacked?
E EphemeralEternityOP
as soon as we`re satisfied that were not handing out garbage nor god mode ships....though it shouldn`t take any longer than a few more days.
C Cattleya
Its Jäger and Kämpfer or Jaeger and Kaempfer in German :)

So this idea is now being tested or will it be implemented anytime soon?
W WhatIsTheMatrix
I am loving trying to paste these new ships! They`re tough but not unbeatable. Good job EE
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