30/04/2012 · 11:50 AM
#50
personally i feel the miner ship list is a bit oped, spam or stack on careful and hit from 2x and you win 1-2 they have three bases to choice from all of which are pretty cheap compared to their other ships upkeeps/pr ratio.
the sheer numbers of miners especially those that hoard should be a testament to the strengths of their shiplist. now i`m not saying that miners have the versatility of virals with their ships, but it`s hard to kill all of a miners ships, stack or spam for both parties even with the right line up due to their racial ships hulls and shields even if there weapons are a little lacking....
also miners have 9 ships that build over 50k a turn 3 being bases and 1 being paid...so as far as base pr`s go miners have it the easiest out off all tax type races save guard unless for what ever reason a viral decides to pick all capitals, lets not forget that tax miners make alot more per turn that other tax races as well. but yeah....more to come ect...
as far as maru are concerned yes they can make alot of money, and yes other races can become unexplorable, but the rest of those races at least get to be pretty choosy and efficient with the colonies they get up til then unlike collective and maru...
also agri collective have a far greater potential to be op`d with the same lvl/land as a maru.
i`m not disagreeing with the fact that All Agri stats might need to be adjusted. they might need a review, but that will take alot of further discussion.
and Staff doesn`t have the ability to change racial mods...the last time they were changed it took much begging we`re talking about essays and essays of begging over weeks and weeks...but what stephen complies with once perhaps he will again especially over something so seemingly simple as changing a number