Well I got a paid now. I have a c2 with 5250 loyalty a U.large with 5250 loyalty and a c2 with 5211 loyalty. Also a large without loyalty that I randomly came across a few minutes ago. I will build some fleet and let some people try to get some at random intervals today before I restart. First come first serve. Just don`t come at me with some lame 2 stack spam thinking it is going to get you 3 colonies.
If/when I finally work out a trade for a paid I will leave my higher than 5000 loyalty colonies get captured before I restart. That`s as much help as I am willing to give. I can`t see spending 990 turns on loyalty just for someone who is going to be an enemy to increase their income.
Income = ((P+(PL/5000))*RM, where P = Pop, L = Loyalty and RM = Racial Modifier.
Basically, Guards with 10mil pop on a planet and 50 Loyalty get $1,515,000/turn
With 2500 loyalty, $2,250,000/turn.
That concept seems to me to have always been flawed. I can`t imagine any reason why I would wast turns building up fodder planets that I only keep knowing they would be lost. As a miner, I`m more tempted to kill off all the population in borders rather than build them up so someone else can have them.
heh, nope, no Juicy Rewards for a while now. For some reason people were getting upset at me giving away max loyalty planets, can`t imagine why, something about unbalancing the game or some such, I don`t know, didn`t save the angry PMs.