We had some attempts, but most of them were in vain. I think if we can increase the demand of goods for an empire, in perticular A.miner. I noticed that with ccgs an a.miner doesnt make much more maybe 10-20 percent more. It would be nice if they got a bigger demand for goods, when that happens there should be more pple making and selling goods. But it WILL make tax miner a bit unbalanced. In relation with other races.
Bringing CGS back.
Started by ThEpAkIsTaNiEmPirE
· 22/01/2012 · 01:08 AM
· 14 replies
· 0 reads
For RT, if there is enough demand, I would highly recommend someone get a pacc, and try cg miner.
It has a much lower base pr than tax miner, and the money you make isn`t significantly lower than tax.
however, you most likely will have a lower demand for your cgs when food prices are high and/or when the old big empires go inactive.
I have tried to make a successful cg miner on rt twice. both times i was able to tolerate it for 30-50 days. Unfortunately, I had bad timing. I was making about 30bil cgs per day and the server was only using 5-10bil per day. perhaps there is more activity now.
cheers!
It has a much lower base pr than tax miner, and the money you make isn`t significantly lower than tax.
however, you most likely will have a lower demand for your cgs when food prices are high and/or when the old big empires go inactive.
I have tried to make a successful cg miner on rt twice. both times i was able to tolerate it for 30-50 days. Unfortunately, I had bad timing. I was making about 30bil cgs per day and the server was only using 5-10bil per day. perhaps there is more activity now.
cheers!
I barely even buy @ 3 anymore, 3 is like overpriced considering the potential maximum output of the server ;)
What a weird server normal is....
What a weird server normal is....
R
Ragnarok
You should see normal server. More CGs than we can handle. I`m constantly maxed from buying CGs at THREE per unit.
R
Renegade
He was too impatient to wait a week or so.
Edited by Renegade on 2012-01-22
Edited by Renegade on 2012-01-22
A
Apollo
iv heard all the claims, he was still undercutting himself towards the end
The last cg miner only THOUGHT he was making more than we could eat. You`d need some hefty production to supply RT.
Y
Yoshi
eeeh...we just need more CG maker..that`s all lol
I only make 700k per turn so far. At my current rate of postings everything I make is sold within an hour. But i could see the market getting flooded if more miners start selling cgs. But then again, there might be taxers out there that still need to stock up but haven`t had the chance, or are not using turns anymore.
Not even close to being true.
A
Apollo
the last cg miner rt had was making more then we could eat
But you brought out a good point.
Maybe we can implement the both, as complementary. But from what i can see is, if there is an demand of goods, goods should be produced. Especially if it doubles income, especially for a race like a.miner.
Maybe we can implement the both, as complementary. But from what i can see is, if there is an demand of goods, goods should be produced. Especially if it doubles income, especially for a race like a.miner.
N
NiHiLiM
hmm.. nvm my prices proposal :p
it`ll cause even bigger shortage of CG...
but;. increasing the demand + increasing the production + prices buy/sell: 7/8 .. meh..can`t be bothered to calculate :p
it`ll cause even bigger shortage of CG...
but;. increasing the demand + increasing the production + prices buy/sell: 7/8 .. meh..can`t be bothered to calculate :p
Current -Demand for goods + 0 %
With proposal, an increase for the demand of goods. Because it will increase profit ?
With proposal, an increase for the demand of goods. Because it will increase profit ?
N
NiHiLiM
#### current ####
production = x
RM = 1$
Market price = 4$
Sold to Population = 5$
==>
income CG: x*(4-1) = 3x
income tax: (5-4) per CG = 0.25% profit.
#### Boosted prices proposal ####
production = x*0.5
RM = 1$
Market price = 8$
Sold to Population = 10$
==>
income CG: 0.5*x*(8-1) = 3.5x
income tax: (10-8) per GC = 0.25% profit.
---> Tax income stays the same; CG income boosted with 0.16666..%
more profitable income --> more empires doing it.. i suppose :)
just add a 0.5 modifier in the GC production formula... if possible :D
production = x
RM = 1$
Market price = 4$
Sold to Population = 5$
==>
income CG: x*(4-1) = 3x
income tax: (5-4) per CG = 0.25% profit.
#### Boosted prices proposal ####
production = x*0.5
RM = 1$
Market price = 8$
Sold to Population = 10$
==>
income CG: 0.5*x*(8-1) = 3.5x
income tax: (10-8) per GC = 0.25% profit.
---> Tax income stays the same; CG income boosted with 0.16666..%
more profitable income --> more empires doing it.. i suppose :)
just add a 0.5 modifier in the GC production formula... if possible :D
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