17/11/2011 · 02:29 AM
#15
one sec, lemme hop up on this soapbox. as for the tone, it makes me mad when people try to solve problems by doing things that would make the problem worse. it shows either ignorance or nerfariousness.
a refresher, since i think some of us forgot how spams work. in general, a 2mil PR stack will kill a 1mil PR stack. (scale up till you are convinced, 20mil v 10mil?)
with 6 stack cap, 3 stacks of spam (herc nirv tyr, lyth lictor arag, etc) plus 3 decoys can completely wipe out the enemies 6 even stacks without a flanking attack ever having happened.
by increasing the cap to 10 stacks, the same tactic (3 stack spam) would result in 4 flanking stacks by the defender, which helps turn the tables against the spammers. to counter this, the attacker could expand to 5 stacks, which then is arguably not a spam at this point. thus the problem went away for the most part. a notable exception these days are 4 stack destroyer spams, which work fairly well against 10 stacks
to revert back to 6 stacks would make spamming much more common as has been said by others, and adding a 3rd wave would make it easier to spam. 3 stack spam would be able to meet 9 stacks, essentially the same problem as with 6 stack max and 2 wave system
if spamming is becoming a problem again, the way that has worked in the past is to increase the number of stacks. and if that is becoming a problem of its own due to a shortage of ships, either finish researching your ships, look harder, or (my favorite) lets add more ships! the only race with a "shortage" would be collective with 8 unique ships (plus a base), leaving room for 2 neutrals, and if you cant find 2 good neutrals to use, then i suggest fodders and call it a day