I think that given the fact that commercial Terran empires make up the majority of new empires, I say we need to give Terrans a very nice boost in commercial production.
We all know that as far as income paths go, commercial is by far the worst path you can take despite the security it gives. Despite this, this is the path recommended for all the newbs, yet by the time they realize that fact, they`ve already committed several months and/or many hours into the game. Even commercial empires who`ve been around forever and accumulated tons of research and planets have only mediocre incomes at best compared to taxers and food producers.
So I say help the newbs for once and give a bonus to commercial terrans. Nothing crazy, maybe 10-20% bonus to commercial in line with their agriculture bonus.
I don`t recommend it, but if you want to take anything away for balance purposes, maybe decrease agriculture from 20% to 10% for terrans and increase agriculture boost to collectives to make up for overall food loss.
Also, marauder and even collective needs a massive boost in plunder in order to make that income path more viable for the long term. I`m talking on the order from +400% to +800% or even higher. This is because out of all income paths, going plunder is the ONE way to assure you will NEVER make it even on the lower levels of the rich list, and definitely a way to assure that you will never UW. Low numbers of players only exaggerate this problem.
It`s so bad that MARAUDERS of all races are preferring to go AGRICULTURE instead of PLUNDER of all things. They are MARAUDERS!!! NOT FARMERS!!! Yet every marauder UW ever done by an agriculture Marauder. THIS NEEDS TO CHANGE!!
I don`t know if this is a "requires Stephen" change or not. If so, I apologize for wasting your time. But if admins can somehow swing these proposed changes (or something similar), then as long as the changes are for the positive, then I applaud any efforts.
R
RagnarokOP