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Collectives have fewer ships?

Started by DraconianParadise · 23/10/2011 · 07:02 AM · 8 replies · 0 reads
D DraconianParadiseOP
In my ponderings of old age, having restarted as Collective due to the upgraded shipbuilds... it occurred to me why do Collectives only have 8 attacking ships ?

A.Miner have 14
Terran have 14
Guardian have 13
Marauder have 14
Virals have 11 ( 2 +9 engineered ships)

The amount of ships I have affects my stacking permutations ( though to be fair i can rarely be bothered these days )

Not a complaint merely an observation not sure if anyone else would like to add their 2 cents ?

Would be very interested to hear the staffs view on this ? ( hopefully members of staff who have a clue... name no names haha)

Thanks

DP
A AlphaCentauri
that has happened to me multiple times on ultra :( i`ve burned through so much cash after hitting some miners when I suddenly have -15 million per turn
W wingMut
have to admit that I love doing that too ashy. I also like to replace their fleet with something really expensive and watch them just sort of sit there confused.
A AshyLarry
Collectives almost always have bark or galleons in the top stack so they can get a nice capture on a spam.

For this reason, I love spamming dumb ships against collectives even if I lose.
A Apollo
@AC i have 3 range 9 or more missle ships....but im RT lol
A AlphaCentauri
can we get a range 9 missile ship? perhaps edit the barkentine? its the only race without one (except virals of course)
S ShatterdDreams
well collectives have always had a small shiplist, i didn`t design the race initially but we did add on the corsair and the MoW ( which is still a big mistake...not my doing ^^ or idea)

but collectives seem to do will with having such few ships, plus they have a pretty quality ship list, not to mention every one of their ships have the option to capture and the H class is the only class with 100% capture still. also they can supplement their racial ships with neutrals.

i don`t exactly see the point of giving them more ships, but i`m not ruling out that option or saying they don`t need them

thats my personal 4 cents (you get more for your money with me)
G grantweep
I`m not an admin. I didnt decide on the shiplists.

But I believe that there is the idea that colls can capture ships, and hence they don`t need such an extensive shiplist.
D DraconianParadiseOP
The other pondering that accurred after this , is in my experience Collectives are often compared to Marauders, both being plundering races primarily, less colony space, killable HW`s and primarily offensive races

So surely the shiplist should reflect this ?

If Collectives were to have any parity with Marauders , then saying the H.Man of War matches up with a Marauder Battleship, then Collectives should have :-

- 1 more fighter class
- 1 more destroyer class
- 2more cruiser class
- 1 more battleship

Please note i am not arguing about the pros and cons of the individual ship make ups, power etc, merely parity in terms of ship numbers, attacking options etc

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