blahdieblah
83 min(s) ago
UW aftermath
this UW sucked, I already expected a failure rate of 95%. Due to recent buildrate and upkeep changes it became more then twice as hard to succeed the UW. Opposition can almost build twice as fast, btw BTC become way more powerful. Upkeep limits to build a big enough fleet.
I do like all the new changes for normal battles, only not for an UW. To do an UW is already hard, but now even more so. A suggestion would be to half all turn regeneration and max turns, and half STC/BTC effect during an UW.
what do you think?
Blahdieblah
2011-10-17 **This is marked as the right answer**
Maybe not halving turns, but double or more max cap limits. Right now you need a fleet which has to be twice as big. Costs to build that is more then twice since upkeep is not linear.
And please don`t say UW is easy, how many people have been pulling of an UW on fast. This is already a slow game, it took me a year on fast to accumalate enough resources just to be able to build a fleet, most people need even more time.
Blahdieblah
2011-10-17
I prepared months to do an UW. Save credits, fight the ranks, enslave empires, build fleet. And I believe am good in planning, but all these changes screwed up my plans completly.
keltikelti
2011-10-17
the build rate increase actually fixed all the TB server problems with UW`ers spamming 1 ship that was faster turn for turn than some ships that are used for killing it
Sibiriangun
2011-10-17
I strongly disagree. A UW should by all means be very hard to succeed, and imo it has been way to easy to pull it off on TB servers for a long time. Before these updates the controlling feds could just spam hoko and let the UW blow almost without having to be online and do anything.