02/10/2011 · 02:33 AM
#18
Guards have lots of good qualities still.
Their Econ is low because they don`t need it, Econ sole purpose is to build and maintain fleets.. Guards still have very cheap Upkeep and they don`t need to buy food.
Most people also Agree that Guardian is the best race to dig for artifacts with, on Rt that usually means gordos. Thats why established Guards on RT usually make 4-5 mil a turn with ease.
On TB that artifact advantage is usually used as STC which gives them a slight turn advantage.
Guardians were ok Back before any updates, Guards were competitive even though they had 4 different ships, all others were just smaller or larger cookie cut outs of those types, not to mention all these ships hard horrible shields. That`s why their build rates were so high
Then we went through and redesigned many of the guardian ships, giving them better weapons and much much better shields and provided a greater diversity in their weapon types and shields. This gave them more tactical options and their ships better survivability. all this was done without increasing their cost or upkeep.
Then D and G class were taken from viral at the time meaning no more cheap missile boat (Angel) to help deal with guardians. Viral were the dominate race at the time... this further increased Guardian supremacy. not only that the upkeep on Marauder capitals were increased. making Pyth spams much more costly. Which also reduced the effectiveness Angels for Marauders since their upkeep also increased.
Around the same time Maraudian also decided to reduce the Br of non Guard Capital ships.. Lyth was dropped from 3 to 2, Herc from 2 to 1 Angel from 3-2 pyth from 3 to 2 and nirvana from 3 to 2 and lictor from 2 to 1
this also gave Guardians a boost in their effectiveness
One of the effects of this BR increase is to help even up the ever widening gap that has been made between every other race and guardian.
As for Guards Downside, Knowing that Guardians can`t UW, and that they never will so if you are a Guardian then you already decided UWing was a big deal to you.
Their ships are still decent they can still build fast, with this update they have plenty of ships that build over 70k a turn, any ship that builds under that is generally considered a better quality ship such as Tourm, their most overpowered ship now builds at nearly 40k a turn and that is their slowest racial ship.
Part of this test period is to see the effect on guard ships. If its found that Guards have completely and utterly lost their lethality and have become as effective at as miners were at fighting in 2004 then yes we do indeed have a problem that will be rectified.
in my personal opinion people have become so accustomed to seeing guards having such high build rates with these effective ships that they believe this is and always was supposed to be the norm for guardians. To me Guardians have become a race where it doesn`t take much thought or require much skill to play (not saying anyone lacks skill) as a current guard all you need to do is Spam hit build spam hit build because it doesn`t matter if you win or lose with a guardian your losses in terms of turns and time are usually very small compared to the other races you hit. Hopefully this will help put a bit more thought and effort into playing the guardian race making it bit more of a "hard" race.
Edited by ShatterdDreams on 2011-10-02