To see original thread, visit this link
http://gc.gamestotal.com/hef.cfm?&6432&f=hef_detail&hi=10763&ch=1
Dunno why Raistilin closed the thread since there seemed to be a really good discussion going on and it appeared quite civil. However, here are the poll questions with results:
1) 2-3x increase of buildrate under a 1 week trial
Would apply to all servers would need to hear the good and bad for all sides of this
For 1, we had a total of 18.
2) Leave it as is due to implications due to x
Please include reasons if you would.
For 2, we had 6
3) Some other option
Be detailed
2, Plus 3 unknown/undecided.
Of course, if I miscounted, by all means feel free to modify or protest. I provide the original link.
Now for my 2 cents (more like 50 hehe).
Reading all the responses, I find that doing a 2x increase is probably best. However, if we do a trial, then it MUST be for an extended period of time in order to gauge its true effectiveness, not simply 2-3 weeks. Otherwise, you get what Omegian referred to: people using the opportunity to use their BTC to build up, then VM build for months until the effects wear out (thus getting extra bang out of their BTC for UW purposes).
The reason why I feel this would truly benefit the game is because the game is about stacking. However, base PR and turn/br limitations are a significant barrier to stacking. Therefore, in order to promote stacking, you have to make stacking more than a one-shot deal for these "planet hoarders". It also decreases the relevance of base PR (which ends around 10m pr unless you have an INSANE empire) and focuses on the true focus which is BATTLE.
One last note. If you`re smart, increasing BR makes ship building if you aim for the same PR. Extreme example: 500 turns building 1 herc is FAR more expensive then 1 turn building 500 herc due to UPKEEP.
I will break this down in the next post
R
RagnarokOP