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Forum Index General Discussion reducing the mineral caps

reducing the mineral caps

Started by warmonger11 · 01/08/2011 · 12:55 PM · 35 replies · 1 read
W warmonger11OP
reduce the maximum amount of minerals you can have from a billion to something reasonable like 10 million

the market would always contain minerals to replenish stores from if you manage to blow all of that going from 0 to max PR, and it would put an end to the practice of dumping creds into mineral stashes and denying the server a healthy, vibrant, and competitive mineral market
E EvilAbadayos
true FFoD, but isn`t a UW ment to be a group thing? Helping eachother out with artifacts, minerals, cash and taking care of pesky other empires trying to get a head start climbing?

It`s as though the game doesn`t have federations or something :P

I`m messing around obviously but you get my point, which is moot anyways as has been said by GI and myself.
F FISTFULLOFDOLLARS
A miner would never be able to UW with 10 mil of each mineral. it would all be gone at 300mil PR
D DGuardEmperor{Akoni}
hahah he not even a miner any more restarted guard what happen to your all miner fed
G GradualIncline
if you wanted to be conservative, cut the max mins in half, and double max credits/food/CGs/Raw while you`re at it. Max Ore is the one you could really cut down on, since that`s what people need least, unless you like changing 100k land thrice daily just to keep things fresh. 10 mil cap on that would be more than high enough.

The point being moot, since it`s a Ste fix anyway, but I thought I`d throw in my two cents
R Ragnarok
Well, it`s not like Stephen couldn`t "save" everything before he rolls out a new version, and then roll things back if it backfires, but it would certainly be a huge inconvenience for us players. And again, with Stephen and the infamous "Stephen math" phenomenon, you should probably brace for it.
E EvilAbadayos
it wont be done simple cos it requires stephen to do it and not stuff it up/cause other issues.

I would rather run with what has `worked` since 2004, rather than a game that is broken when an attempt to fix something that aint broke backfires.
R Ragnarok
Until we see Stephen doing more than "behind the scenes" maintenance, things will be status quo as far as fundamental game changes are concerned.
R Ragnarok
If it requires Stephen, it won`t happen. We don`t want Stephen fixing things anyways, since he`s more likely to screw other things up in the game anyways. It`s sad, since he made this game, but it`s the truth unfortunately. :(
T Treize
100mil is more than enough for anyone.

People are just greedy and many of the opposing characters are the ones with more minerals than is necessary who don`t want to lose their enormous stashes and/or help the server with known problems as such.
E EvilAbadayos
won`t happen, next suggestion please
W warmonger11OP
if they manage that, they should do the same for food, CGs, RM, and ore
S Slavyzz
I think the best idea that has been suggested was the 100-200 mil cap plus researching mining infra increases your cap. Quite the technical fix though.

And yeah 10mil is very small imo :/
W warmonger11OP
for food and CGs, you can only warehouse twice what you can post at a time, minerals post 10mil at a time, 20mil makes sense

and as a mineral maker, i make 4mil per turn income with 70 planets and 53 lvls of infra research, im doing fine, id actually prefer if minerals sold for 500-800 per, it gives the game more room for life and action
BadWolf
Goal was to reduce the mineral cap to 200million each from 2billion you can see how that went =)

(if your slow that implies how it DIDN`T)
J Jammer
10 mil is nothing. Mineral miners would get shafted.

I usually have 100mil of each on hand at any given time. Having that much cash on hand would make being md spammed suck. A lot.
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