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updates/buildrates/stfu

Started by {DrKsT}GuArDiAn · 19/07/2011 · 10:37 PM · 31 replies · 1 read
D {DrKsT}GuArDiAnOP
Ok ive reached my max lvl of patience and while continuing to try and remain calm im going to address the guardian br issue and build rates in general but first I have to do one thing that is vitaly important before continuing

*slaps the $#@^ out of kelti* dont reply under updates anymore you vming newbielet

Now back to buisness

Guard br can be nerfed and frankly it wont bother me cause if a guard uses his br advantage after initiating a fight it means hes on the run and prob spaming which also means hes very vulnerable to be countered from less pr and once the word is out hes spaming its blood in the water and all the more so when your higher up in the pr your stuck with what you have unless you drop or change out

Br = running = weakness and besides the guard ships that have the good br only garnet and agate are no retal the rest of the bunch have no ship special so its alot of pr goin down per ship per stack

Get my meaning yet if not here it is in a nut shell

Spaming pawns stacking onboffence
stacking pawns spaming on offence
stacking guard runs the show end of story
D DGuardEmperor{Akoni}
dont know how reducing everything by 10% balance anything if we drop all races will need to drop so it would keep the game balanced
T Treize
wouldn`t that be something MrMime...

Poor ol marauders and collectives gettin the shaft.
M MrMime
I think it`s alright to reduce the ships weapons,hull,pr by the same percentage thus keeping the same balance, so there could be like a 10% slower Built Rate ?

Nerfing any ships probable is harsh... but i think the issue is on Built Rates rather then uber guardian ships right?

Oo the rise of Collectives & Marauders would create much chaos and excitement lol =p though i always thought non explorers should be the best races
A AccordEX
i vote yes for giving collectives better build rates, would put more fun into their race.
E EvilAbadayos
All I have to add to this thread is to please keep it civil and everyone will get on fine, even if you have differing views. Point out flaws on the argument/ideas definatly, but don`t go about name calling and such please

Cheers :D

....now....to make collective build rates even with guard and see what chaos happens....oohh that would be fun.
S Slavyzz
That`s like half a bird, what are you doing to these birds?!
A AccordEX
I have to rate this thread.

*a bird in a bush* is what this values at, give it a few months and we may be talking 2 birdies in the bush.
T Treize
*claps for paragraph two.
K keltikelti
i do understand that the vets are used to the current build rates of non guardian races. however i do not understand why the capital ships were reduced in build rate which made the game unappealing since reducing build`s put`s increasing development on a backwards spiral.
S Slavyzz
As a collective a stacking guard builds much faster than me. Although to be fair a stacking most anything builds faster than me. A guard using his build rates to get above you isn`t running, he`s using an advantage he has as a Guardian. That`s just the way it is and while I usually don`t like it when a Guard easily overtakes me and hits me after I have already hit them down a few times it doesn`t bother me enough to complain about. I am okay with the way it is.
K keltikelti
i`m sorry you misunderstand my intelligent suggestions for increasing build rates for all races so that new players may stay or play more since it will make gameplay much faster instead of the slow pace it is now
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