10/04/2011 · 08:34 PM
#11
best way to go is tax miner, second CG miner, third mineral miner. Why? Because tax and CGs rely on land size, whereas mineral relies on planet count. Minor gordos increase planet size, making your economic growth effectively limitless, whereas you can only hold so many planets before you can`t increase your planet count any further.
While mineral miner has the best economic start off, for a long term empire, it is the worst of the three choices
Between tax and CG, ironically, CG may be the better choice at the moment. No doubt agri empires will grow to take up the slack in the food market, and tax will become the more economically viable option once again, however right now, CGs are the best way to go as you do not have to buy food at these terrible prices, and there is no way for other empires to make it effectively impossible to play without losing credits buying food, as opposed to earning them. The biggest downfall of the CG tract...the fact that you can only hold a max of 2 billion at a given time. If you aren`t careful, some can go to waste.
Of course, then there`s a couple a-miners like myself, who, through newbishness when they started, have levels in all three income types, as well as levels in agriculture (in my case), which allows me to change my infrastructure at will. I earn a lot less than those who chose one of the three types exclusively, but I can switch between CGs and Tax whenever I want, with the added benefit to doing both at once, and make a bit of food on the side if I really wish.
*looks around, nods, and goes back to gordo hunting*