Admins have the ability to change race income modifiers, right?
Actually requires stephen but i`d like to see where this goes if needed i "can" get stephen to change race mods lol
Well, in this case why don`t we look into making tax a viable income source for collective?
What I mean by this - is give collectives something like a 0% modifier for tax. Currently, the modifier is set at -50%, which means that food has to be around 2 in order for tax to be break even in profit. At 0%, I haven`t done the calculations, but collectives should be able to make some decent money from taxing.
What are the implications for this? Well collectives can only grow food on individually assimilated planets. If they capture a large cluster C1/C2/C3, they can`t grow food on it. If this suggestion goes through, then perhaps collectives can use these captured clusters to tax their population, while growing their own food so they could be market independent (to an extent) with a high base PR.
This might add a very unique element to the game, and perhaps bring collective (which is a pretty uncommon race to be played) some unique challenges and opportunities for veteran players.
Edited by BadWolf on 2011-04-05
M
MajorDineroOP