Well, I mean in regards to many threads about upgrading collectives, I feel they are perfectly fine when it comes to ships.
Then you guys say, "well tpe why did you bring me to this thread" .
I say "well why don`t we help their econ?"
By making the assimilated c2`s able to build agri infra.
Collective suggestion
Started by ThEpAkIsTaNiEmPirE
· 02/03/2011 · 12:20 PM
· 15 replies
· 0 reads
I actaully agree with u, an industry improvement near the Agri racial modifier and cluster modifier :)> That way it wont be OP.
T
Tikimana
An Industry improvement would be fascinating.
I once tried doing industry on a captured cluster. The -90% modifier had it producing fewer goods than the colony`s infrastructure upkeep was. If the modifier were improved, perhaps it`d be possible to attempt using them for the good of the game.
I think the last thing we need is more food production.
I once tried doing industry on a captured cluster. The -90% modifier had it producing fewer goods than the colony`s infrastructure upkeep was. If the modifier were improved, perhaps it`d be possible to attempt using them for the good of the game.
I think the last thing we need is more food production.
@Major, well man if you make the modifiers on the assimilated cluster lower agriculture value, it should balance everything out in theory. Giving the race another ship or an High Pr ship would over power the race also. Cheap ships, its true, but you can work off this . Im just bouncing ideas around.
E
ear614
woops forgot about the other servers.
ear614:
do I really have to explain this to you?
Colls have cheaper ships...the race is supposed to be lower-income by design. Even then, there are exceptions...normal/ultra both have big coll empires, that are both on the richlist. Go look.
Geez, you don`t see me complaining about guardians because you don`t see a lot of them on the richlist.
granted, coll is less desireable to play, but that`s just because all non explorable races are worse off, since there are less players in the game.
do I really have to explain this to you?
Colls have cheaper ships...the race is supposed to be lower-income by design. Even then, there are exceptions...normal/ultra both have big coll empires, that are both on the richlist. Go look.
Geez, you don`t see me complaining about guardians because you don`t see a lot of them on the richlist.
granted, coll is less desireable to play, but that`s just because all non explorable races are worse off, since there are less players in the game.
E
ear614
Also grantsweep how will this make Coll overpowered. Right now there are 3 colls that are on the list of most planets and their are none on the rich list. Also in total there are 6 coll (not including the one in newb protection) in the rankings. Pretty much coll is a dead race and to help it become popular it needs a few updates.
F
Fuzzy
btw credit Deil with that idea (at least the tax part of it)
F
Fuzzy
Nah, assimilated clusters should stay the same with regards to agriculture. If an improvement must be made then make either tax (increase the mod to -20) or industry (increase the mod to 0) an option for these assimilated ones. Then collectives could choose to do the alternate on the side or even choose to specialize there!
... i like your idea ear614, but i would rather have a similare that i make from scratch than a big assimilated cluster that produces half or less food than normal. maybe a little smaller negatives.
E
ear614
Don`t forget about the planet modiefer probably make it
-50%----Assimilated C.1
-60%----Assimilated C.2
-70%----Assimilated C.3
that could probalby even them out or so. Just bouncing ideas
-50%----Assimilated C.1
-60%----Assimilated C.2
-70%----Assimilated C.3
that could probalby even them out or so. Just bouncing ideas
cause collectives would have 2 different types of clusters, making it harder to keep the colony count down. you have the assimilated cluster on one side, and the similare cluster on the other. collectives cant build clusters to assimilate, so they have to capture clusters from other players, then assimilate them, and if they have enough, cluster the clusters. meanwhile, the only cluster they can initiate form scratch themselves is their traditional similare cluster
Maru also have less agriculture modifier.
Maru have -50% Coll have +50%
almost identical upkeeps. Why should coll be allowed to build C3s easily, like marus all of a sudden, but get much higher boost to agriculture capabilities?
Maru have -50% Coll have +50%
almost identical upkeeps. Why should coll be allowed to build C3s easily, like marus all of a sudden, but get much higher boost to agriculture capabilities?
No grant... the fact is Coll, cannot build up there without much help. And then getting more land for Coll is painful, the only way i think its possible to get good infra is to steal the clusters. Look at Maru, they are basically stealing clusters and farming off them, and they have high pr ships and they have incredibly amazing weponry. It just makes sense :)>
this would OP the race
that would help a lot.
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