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Dreadnought For Collective

Started by ear614 · 01/03/2011 · 06:06 AM · 50 replies · 3 reads
E ear614OP
Ok it has come to my attention that Collective don`t have acess to some sort of Dreadnought like every race so guys tell me do you think we should have one yes or no. Maybe instead of a not so great Starbase we could fix it into a Dreadnought or something. O.o
R Ragnarok
Yes, sloop BR could use a boost so that it would actually be a viable ship to use in a stack of a c4 collective. As it is, sloop is too risky to build lots of, and it too easily dies to lots of cap ships out there (herc not-withstanding of course).
F FISTFULLOFDOLLARS
On 2nd thought, increase schooner build rate so I can stop spamming 2 - 3 ships. Increae sloops build rate too while you`re at it. Oh oh and no retal on pinnace then we`ll call it even thanks
R Ragnarok
Well, if you give the schooner no retal, in additon to range 8, an additional nerf would have to be increasing the upkeep cost so as to decrease the incentive to use it in overly huge numbers such as a UW situation.
E elemental
i saw that suggestion somewhere, but i forgot to say the nerf: lower the range down to 8. about just as good as the barkentine, maybe a bit better with no retal (which EVERY OTHER race has), and with more than 1 type of weapon
M MajorDinero
@elemental, no

that could potentially make it the UW ship to end all UW ships :P
E elemental
what about giving schooner a no retal?
F FISTFULLOFDOLLARS
Col has no ships with kinetic flanking, so thats going to damper any full stack. brig eats herc up no prob and that is 100% capture. Either way, no need for a dread, but if these ships were given said abilities that woud make col race not suck
W WendysBaconator
Pinnance with no retal...that`s a scary ship. Sloop is too good for capture ability, it would get nerfed the moment I stole half a herc spam.
F FISTFULLOFDOLLARS
sloop should get 50% capture and pinnace should have no retal.
C Colebourn
Only thing that should be changed about Collectives is the H.Galleon`s hull it should be decreased a little.. other than that the race is fine.
I Infernal
Oh and maybe I should point out that coll is suffering on rt due to the fact that turns regen so fast that they are at a disadvantage sure to instant high power counters that wipe out what they took. On turn based when things don`t move that fast, they actually do well.
I Infernal
@ragnarok : what bluff? I don`t recall ever saying anything about my fleet :p
G grantweep
Viral: spam borreley

Guards: spam K class

does that explain things?
T ThEpAkIsTaNiEmPirE
Grant not recently but I have played them in 2009 and once in 2008. I know how to work with each race :).
G grantweep
@ThEpAkIsTaNiEmPirE

have you played viral or guard lately? ;)
T ThEpAkIsTaNiEmPirE
@grantweep that is a good idea because destroyers only posses * usually* single weapons so one must stack to WIN.
G grantweep
@elemental

that`s a bad idea, it would mess things up too much, mb as a temporary event? but no way, as an actual permanent thing.

also, I read the idea and pointed out the fact that some guardian ships that are destroyers already build at >50k a turn...so what are we gonna do, increase those too? :P
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