01/02/2011 · 05:28 AM
#19
The biggest problem of the collective is to maintain a high pr. The best ships have low range (exept gal ofcourse) (snow is ok) pinnace, brig, sloop (terrible build ratio, not interesting above 5 mil on fast).
So the best tactic on high pr is to semi-spam (spam, boring) these brilliant short range ships. Adding up the schooner to that list is pretty useless, hull modifiers are crab. You will lose them easially soon enough. may help you out in one specific battle, make you lose in the following :(
Capturing ships is great, the miner lyth is taken easy. But if you have a hundred of those in your fleet your cash reserves will drop extremely fast. And during the resulting attack you`re most likely to lose a decent amount of your small collective ships. Rebuilding them is way to expensive and your left as a sitting duck. Waiting for the same miner you`ve hit to outbuild 3x your pr and waste the rest of your fleet. (destroying the lyths and rebuild is also not fast enough, goes for all other ships exept marauder ships)
A defencive tactic works best for the collective so why use a ship with extreme negative hull modifiers. make em the same way as the low range ships but with higher pr`s, so we can climb more easily.
Maybe then we`re getting to close to the guards?