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Possible Solution to two races

Started by ear614 · 07/01/2011 · 05:37 AM · 57 replies · 2 reads
E ear614OP
Ok guys I was thinking about this right now and two of the races that i barely see people play now a days are coll/maru because of the decreased number of new players nd so on. So to fix this why not give a couple PCCs for coll/maru to start out or something. I mean it only requires BW and some of the other Admins and not Stephan. This help give a start to both coll/maru.
M Mazuku
both their ships lists do seem a little low on ships. but i haven`t played either extensively to know how much of a limitation that is.
Z Zapdos
How about giving collectives and marauders 1 more non-paid ship each =) Possibly a nerfed version of the cool ships ChuJung`s party came with
H HoneyBucket{HH}
Scolding, that`s not a bad idea, but the main problem is that it would take a lot of upkeep by staff.... and the few players problem also results in few staff.
A Aacra
give coll/maru a homeworld and ill play them :)
S scoldingfire
i say we should make some accounts ran by comp that att and can be att so it seams to have more active players but most would be comp till we get enough people but still say should leave them on and have so many stay in a certain range for some beginners at the bottom have some crabpy comp operated account
R Ragnarok
And the key to fixing THAT problem is more advertisement which.........oh no..........requires stephen. :(

*runs into a corner and weeps for the plight the game is in*
R Ragnarok
Yea, the main problem is that there are very few people playing the game at all. Fix the player base problem first, and you`ll have the newbies follow after trying new races.

Fact is, I think we like this game because there are so few people playing it that a single empire can actually play a very significant role on the server overall as opposed to other mmorpgs where you`re just another raindrop falling into a gigantic ocean that you can never hope to help conquer.
A AccordEX
Have to keep in mind that going a food making race is dangerous with just two empires active on RT could finish the food market alone, + if they go plunder style there is not enough of land floating around to live off of, so a few stc wont help their cause.
H HoneyBucket{HH}
And as others, including myself, have said previously, the main problem for these races currently, is the lack of activity on all servers, thus a lack of borders, and clusters, and so forth, to steal..... it`s very difficult to be a scavenger race when there is so little to scavenge.
D DrKsTGuArDiAn
Those two races are supposed to be hard, their the wild cards usualy played by those who know what their doing. Trust me im sure they like it that way.
M MajorDinero
We can`t even balance miners/terrans/virals/guards. And we`re supposed to try to balance coll/maru now? lol
E ear614OP
lol @ wingnut
W wingnut
If you start one race heading east, 100 meters from the other heading west, when will they collide? Suppose you gave 40% of the competitors mouth guards; how many teeth will be laying on the ground?
R Ragnarok
Well in that case why not give collective players like 10-50 stc (adjusted to the server speed, of course) every time they reach a 90 day point in their empire up to a year? Now THAT would be an incentive to stick around. :P

Alternatively you could give em a nice 2000-5,000 land barren (AGAIN adjusted as appropriate to server speed) to incorporate into their overall clusters instead of the artifacts.

Only applies to new players, of course, or those that restart as collective. :)
H HoneyBucket{HH}
Why not just make them explorable (sarcastic face)
S Slavyzz
The races will never be equally played, there will always be favorites whether it is based on play style or difficulty. I think the main focus should always be balance. To me things seem relatively balanced, and as long as we happen on ship updates now and then we can stay that way :P
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