GC FORUM Galactic Conquest
Sign in
Back to the Game
Forum Index General Discussion Marauders

Marauders

Started by fuzzypenguin · 01/12/2010 · 04:19 AM · 59 replies · 1 read
F fuzzypenguinOP
What would make Marauders more appealing to the gc audience? Want your guys/gals opinions on Likes Dislikes and what you want to see for there future.

Please dont bring up adding scouts or starbases though as it seems that idea has been thrown around for the longest of times (mainly bases) and most likely wont be happening :)

any other suggestions and or opinions are welcomed, and please stay on topic :P
D DrunkenMasters
Give marauder 25 cols and they will be really appealing for everybody.
I Ishamael
Better yet -60% seeing they have very low upkeep in the first place. It`s viable!
I Ishamael
I bet there`d be a few more marauders if comm were a viable income. It`s already one of the very weakest income types and wouldn`t exactly make them incredibly overpowered. with maybe a -40% racial, it`d be a nice little gig.

pretty cool actually. I think alot of people would go for that :)
S Slavyzz
I don`t want a scout. We already have a starbase (it`s complete cr@p though). I don`t see why marauders need that distinction from collectives. I like the way collectives are.

Ishamael you are probably right though I don`t know the actual formula although it would seem like it would be somewhat equal since marus get twice as much, colls can have twice the pop though that consumes a little more food in the plunder process.
I Ishamael
slavyzz, collective make more from plundering than marauders because of the double population shenanigans
T TheBlueKnight
I feel collective should have scouts and a starbase, maru should be the "only" plundering race
S Slavyzz
TBK the bonus collectives get is not nearly as high as maru
T TheBlueKnight
Maru is balanced already. The problem I have is collective having plundering, as i feel it should be reserved for maru only. Perhaps a 100% increase in plundering but that`s about it
I Ishamael
I didn`t even mention you or put your name on the line. I just don`t see how market transfers became common game practice considering there`s been people in the past getting force restarted for the exact same thing. I like the old ways yarrr
BadWolf
@Loof & Ishamael im glad to see you know full well just what admins can see/do as decided by stephen glad to know you two aren`t just unbiasedly against me because i happen to be CC ^^
I ImaVirusOhNoz
drop there comm negative to like -80 it would compliment the low upkeep and add a new income for the 5mil n down pr fighters of the maru variety :) >.>
I Ishamael
...new to the game? I must have missed something. This all looks like bs to me- the market thinger. definite cheating, but hey. what do i know.

regardless, the topic has been slain!
I Islander Admin
Loof - You should talk to Deil before you keep going on about freakn, anyone whose been here for awhile knows better. I forgive you cause your new to the game though.

As I recall all that was stated was that playing the market is okay. What also was stated was that staff can do almost nothing about transfers as you mentioned, because there is not enough proof to take action.

That last bit has been explained to you multiple times over the last year - I highly suggest you desist yapping about it.
E EvilLoof
Yoshi talking about that BW stated on the forum a while back that it was ok to buy up something then post it at a higher price and have another dude buy that....Which have led to a big amount of guards on rt buying raw mat at 1 and getting rich miner/terrans to buy it at 3, i`ve made cash on it too, not by buying any raw but just posting what i make at 2 or 3. But yes buying raw mat at anything but 1 is not for production, thats only for giving people cash, and raw mat should be capped at 1 or at least people should get suspended for abusing it like they did in the freakn days....

Same goes for the posting of food at low price, have guards buy it up and post higher, then buying that, which BW stated was legal if the same person that didn`t post low food was the one buying it at high price, thus making it legal to do market trading if you are more than 2 people involved....also would have led to suspension when freakn was here.
S Slavyzz
More colony space, better build rates, more targets. ARE YOU GUYS TALKING ABOUT COLLS?!
Y Yoshi
EvilLoof
18hour(s) ago allrighty well an admin with no bias towards certain feds/players then, or a nonplayer admin who took the time to learn the game a bit...

/me wants freakn back :( this blatant market cheating that`s going on these days with admin approval is just silly

Lolwut...?
F fuzzypenguinOP
posted with other name..oops haha i do that to much it seems xD
R rogueassassin
Glad to see some people keep on topic and post ideas :) i personally like the new D battleship idea, as for build rate well guards do have the #1turn/pr sb plus worse come to worse you could pyth spam them ;) haha...i also love the idea of extra colony space, atleast 1 right :P. altho that might take alil more work from stephen for that one. (not 100% sure how that would work) as for touching there infra mods...i guess it would be good for alil bit of cg or maybe up agri some to compete with all the terrans/coll out there. and drop the plundering part alil since there are few targets now and days..


Keep up the posting guys! starting to come up with something here as a group. nice to see the effort :)
I Islander Admin
Tbh - The colony limit is a tad small. Since plunder is no longer a great way to go, they do need some colony space =/ But that`s also part of the fun, so hey :P
S Sadistic{}Interns
Uhhmmm,,, and when I snap my fingers we`ll all be BACK ON TOPIC again!

*SNAP*

fuzzy, I think we need another D.Battleship and slight build rate increase (just spent all morning chasing Guard SB`s which are >6mil PR per 45 turns!)

This one is for Mandela!!
/me throws dice..
Page 2 of 3

Reply

You must sign in before you can reply.
Sign in to the game and come back — the forum uses your game account.